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| − | NOTE: This Quick Start is focused on the Flash based version.
| + | [[File:GamePlay_256x256.jpg|border|link=]] |
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| − | == Quick Start ==
| + | Details on the game interface and how to perform specified tasks |
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| − | === Overview === | + | == Summary == |
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| − | :Imperium: Reclaimed is a game of empire and civilization building whose goal is to wield influence through economic, military, and political means. You must guide your populace, build your economy, develop a military, explore the universe, and settle new territory.
| + | Imperium: Reclaimed is a 4X-RPG set in the far future where mankind is rebuilding after a disastrous interstellar conflict. Gameplay is in the style of eXplore, eXpand, eXploit, eXterminate combined with a RPG leveling and skill system. |
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| − | :Your family has risen to prominence and been commissioned nobility of the lowest rank. As part of this commission, the Emperor has granted you a fiefdom. While your homeworld is secure, the remaining systems are infested with feral Dahak, humanity's mortal enemy. Your task is to liberate these worlds and establish outposts.
| + | == Getting Started == |
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| − | :The initial release of Imperium: Reclaimed is a single player scenario that may be played through multiple times. The next release, currently in development, will introduce multiplayer features that build upon the fief you create in the single player phase. | + | *[[ Gameplay: Install | Install (Start here)]] |
| | + | *[[ Gameplay: Create Account | Create Account ]] |
| | + | *[[ Gameplay: Create Avatar | Create Avatar]] |
| | + | *[[ Gameplay: Login | Login]] |
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| − | :This Quick Start introduces the core concepts needed to play the game. However, there are many additional features and subtleties to be discovered as you enjoy the game again and again. You can reset the game at any time by pressing Reset in the upper right corner of the game client or from the Account menu.
| + | == Interface == |
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| − | === Create Account ===
| + | *[[ Gameplay: Main Menu | Main Menu]] |
| | + | *[[ Gameplay: Starmap | Starmap ]] |
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| − | :From the Login Screen new players must select the Create Account button. Choose and enter a unique account name in the Login field. Your in-game name will be different from your login. Next, enter a password in the Password field and retype it in the Confirm Password field.
| + | == Account == |
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| − | :You may also provide all or part of the information requested in the Contact Details section. While this information is optional, technical support cannot be provided without a valid e-mail address. Your Contact Details can be updated or deleted in-game from the Accounts button on the main menu.. | + | *[[ Gameplay: Reset Password | Reset Password]] |
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| − | :When you have entered the requested information, press the Submit button.
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| − | === Create Profile ===
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| − | :The next, and last, step before entering the game is to choose a first name, a family name (also known as a last name or surname), and gender for your ruler. You will be identified in-game and in the rankings by your family name. Accordingly, your family name must be unique. The gender selection is optional.
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| − | | |
| − | :Once all fields are complete, press the Create Profile button and the game client will load.
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| − | === Time ===
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| − | | |
| − | :Time is advanced in the game by pressing the End Turn button. You may end your turn by pressing either the ~ or Enter button on your keyboard.
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| − | === Planetary Governance ===
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| − | | |
| − | :Each star system is governed separately from the System screen. To navigate to this location, press the System button on the main menu in the game client. The name of the selected system is displayed at the top of the screen. This selection may be changed using the Previous and Next labels.
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| − | | |
| − | :The System screen contains multiple panels: Economy, Industry, Military, Population, and Physical. These panels are selected using the button bar located just below the selected system name. The Population panel has three additional subpanels: Allocation, Growth, and Modifiers.
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| − | | |
| − | :Effectively managing your subjects is the primary key to success. Take care not to treat your citizens as expendable, for once lost, they are not quickly replaced.
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| − | :A populace that is happy will have low unrest and greater productivity. Experiment with the system settings, but remember, the citizenry does not react well to large, abrupt changes. Should the unrest in a particular system reach or exceed 100%, a rebellion will take place. To end a rebellion, you must be patient and strive to address the grievances of your people.
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| − | | |
| − | === Ship Building ===
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| − | | |
| − | :Ships are built by placing a selected design into the Ship Queue located on the Military panel on the System screen. Each ship type requires a set amount of credits and materials to build. Once constructed, ships incur a credit upkeep cost each turn. The ship symbol, a light green triangular shape, will appear on the Map screen adjacent to the system(s) where the ship(s) is located.
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| − | :The build quality of each ship, which is based on the original design quality and shipyard efficiency, impacts the effectiveness of various ship functions, such as travel velocity, surveying, and liberating.
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| − | :Ships are automatically repaired at systems with a shipyard. Each shipyard has a support capacity which when exceeded increases the upkeep cost of each ship.
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| − | === Fleets ===
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| − | | |
| − | :A ship must be in a fleet and have a destination set before it will move. Fleets are created in the Fleet Create browser and destinations are set from the Fleet Manage browser. Both browsers are accessible from the Military screen.
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| − | === Surveying ===
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| − | | |
| − | :Initially, you possess little information about the unsettled systems in your fief beyond their name and location. To gather additional data, you must send a fleet that contains one or more survey ships to the destination(s) of interest.
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| − | | |
| − | :Survey ships, which must be members of a fleet to perform their primary function, gather two types of information about a system and its habitable worlds—physical data and census data. The physical survey provides details on characteristics such as habitability, land cover, gravity, etc. The census data reports the size and distribution of the Dahak infestation. Multiple survey ships at the same system will work together to complete their work at an accelerated pace.
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| − | :Survey data that is less than 100% complete contains errors and is not reliable. However, the closer a survey is to 100%, the less error it contains.
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| − | :The quality of the census survey degrades over time if all survey ships are removed from a system before the survey is complete. The accuracy of the physical survey does not degrade and may be resumed at any time.
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| − | === Liberation ===
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| − | === Settlement ===
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| − | | style="width:517px;" | [[File:JoinTheImperium.png|center|link={{IR_url}}/gateway ]] | + | | style="width:517px;" | [[File:JoinTheImperium.png|center|link={{IR_url}}/play ]] |
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| | </center> | | </center> |
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| − | [[Category: Game Play]] | + | [[Category: Gameplay]] |
Imperium: Reclaimed is a 4X-RPG set in the far future where mankind is rebuilding after a disastrous interstellar conflict. Gameplay is in the style of eXplore, eXpand, eXploit, eXterminate combined with a RPG leveling and skill system.